I’ve done it for Call of Duty games in the past too. I’m happy to answer any additional questions about the data. Here’s the formula I came up with to calculate TTK: All damage after 60m is the same, with a slight increase in TTK just from projectile velocity over distance. I calculated the TTK (Time to Kill) every 5 meters from 0 to 60, as the longest damage drop-off among the weapons was 60 meters. They say it is all from the game files, so it should be accurate. The pistol could also be fired fully automatic, but the power would be drained within 20 seconds, making fully automatic firing only worth using in panic situations. The pistol was dependable on a semiautomatic setting, firing in short bursts. I cannot make any ownership claims on the raw data or images used. The DH-17 blaster pistol was commonly used by soldiers of the Rebel Alliance for conflicts aboard starships, and sometimes the officers of the Galactic Empire carried it instead of the standard E-11 blaster rifles. I put the final chart in PowerPoint to more easily add some text and images (the accuracy plots).Īll raw data, as well as the images from the accuracy plots, are from. Let me know what you think.Īll the calculations and chart-making was done in Excel. Also note that the Y-axis starts at 0 on the top, because a low time to kill is more desirable. I didn’t include the CA-87, because it’s a multi-projectile shotgun and can’t really be compared to the other blasters in this manner. I tried as best I could to summarize every available blaster in one single figure, so it might seem a little dense, but I did the best I could to simplify.
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